Packaging Design - Final Project

 

1st June 2026 (Week 7)  -  27th June 2026 (Week 10)

Insha Thahirah Rajab - 0360671

Design Principles - Section 02

Bachelor's Degree in Creative Media (Honors) - Taylors University

Final Project - Bass Tech Ltd Wireless Headphones




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CONTENTS

Instructions

Project

Research
    Findings
    Sketches
    Design Drafts
    Research Document

Final Design

Die-lines

Visual Mockups

Feedback

Reflection


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INSTRUCTIONS

Figure 1.0 Module Information Booklet (PDF)


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PROJECT

Project 2 - Packaging Design Analysis


Duration: 4 Weeks

Weight: 30%

Submission: Digital Submission + Group Presentation


Overview

Take the brand and packaging identity you established in Project 2 and bring it to life in the retail world. Your goal is to design a cohesive "merch drop" collection consisting of FIVE (5) distinct items and pitch the concept to the class.


The 5 Required Items

Your collection must include the following:

  • One (1) POP (Point-of-Purchase) Display: A freestanding or countertop display designed to hold or showcase your product in a retail environment.
  • Four (4) Merchandise Items: Original branded goods (e.g., apparel, tote bags, tumblers, limited edition collectibles, stationery) that specifically appeal to your target audience.

Phase 1: Research & Concepts

Analyze your Project 2 brand values and packaging aesthetics.

Develop 5 concepts that feel like a natural extension of the brand.

Goal: Ensure the items are things your target audience would actually buy.


Phase 2: Design & Mock-ups

Design the graphics and structural elements for all 5 items.

Create high-quality digital mock-ups. These should be realistic renders that look like professional product photography.

Ensure strict visual consistency (color palette, typography) with your Project 2 packaging.


Phase 3: Strategy & Presentation

Promotional Strategy: Outline specific channels (Social Media, Influencers, Events) and tactics you will use to launch the merchandise.

The Pitch: Prepare a slide deck presentation to "sell" your ideas. You will present your designs and strategy in Week 14*.


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RESEARCH

For our headphones, we started off going with a futuristic visual direction. We wanted to keep the style, graphics and colours following a pixel matrix design. 


This was our final chosen visual direction, including fonts, colours, and graphics:


Each of us did our own headphones research, focusing on a couple brands we thought were interesting. We also divided our focus onto each member. The brands I chose were Marshalls, and Beats by Dr Dre. I was focused on finding out about the styles of physical packaging and how to keep ours interesting, and I felt these brands had a good take on how to do so. 

Marshalls incorporated a very classical cardboard style packaging, feels cheap yet still comes off as premium and iconic. A Marshall's guitar packaging concept also came up on Behance, which I also felt was very visually interesting.





Then came Beats packaging. They use a magnetic box, with included accessories. This feels premium, yet still easy to operate. I like their strong visual branding and use of colour to emphasize the quality of the headphones.



SKETCHES

Afterwards, we decided to sketch out some packaging box ideas, as well as logo sketches. These were my packaging sketches:

I came up with two concepts. One was a classic magnetic box which opens from the center, much like Beats. I was considering the inclusion of a headphones pouch or case, as our product was targeted to university students who may travel or carry these a lot. However after consultation with Mr Shamsul, decided against it due to price and inconvenience.


My second was a more fun, interactive and conceptual packaging design. Much like the Marshall guitar concept, I decided to focus on a simple rectangular shape but to replicate that of a guitar amplifier, to highlight the sound quality of our headphones, almost like an amplifier or speaker. This is also keeps it fun and interactive to students, and can be eye-catching from competitors. Once consultation, Mr Shamsul did agree it was fun, but can steer away from its intended audience and feels directed towards music-lovers instead.

Next was the logo sketches. We decided to use the square and circle shapes from the font chosen to keep the style consistent and circle back to the central theme. These were my sketches:


Sir was happy with these and asked to progress with the first 4 concepts, digitize and experiment.

LOGO DIGITIZATION






DESIGN DRAFTS

Each of us created our own draft design on illustrator to show sir. The finalized design would then be cleaned up and finished for submission. This was my design concept:


RESEARCH DOCUMENT

We compiled all of our research in a word document. Here are our findings:


FINAL DESIGN


This was our final design:





DIE-LINES


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REFLECTION

Experience: Project 2 was very experimental and intuitive. Classes were key to gain feedback, and it was important to not only observe real-life packaging examples but also look at ways to be creative, and rebrand a company to serve its audience. I found this project fun, it allowed me to explore different design styles. Our group worked well together, presenting a number of ideas to show sir.

Observations: Many observations were made during this exercise, mainly the observation of badly designed packaging, and identifying key issues, as well as relating it to a target market. By comparing good and bad design, we are able to conclude what makes a good package for a specific product. Identifying each product's form: box, bottle, can, and tube, we can note how each packaging varies and what features are included in each.

Findings: Through research, I understood what each demographic of each market, and what they are looking for in a packaged product. I learnt the difference between strong and weak branding, and how this can be implemented in their design, as well as their entire concept/ messaging to the consumer. I researched competitor brands and identified factors which made them stronger to other brands, and how weaker brands can implement these strategies.



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