Packaging Design Project 2 - Bass Tech Ltd Wireless Headphones
7th June 2026 (Week 8) - 27th June 2026 (Week 10)
Insha Thahirah Rajab - 0360671
Design Principles - Section 02
Bachelor's Degree in Creative Media (Honors) - Taylors University
Project 2 - Packaging Design (Group Project) - Bass Tech Ltd Wireless Headphones
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CONTENTS
Instructions
Project
Research
Findings
Sketches
Final Visual Direction and Moodboard
Research Document
Design Drafts
Logo Digitization
Final Design
Die-lines
Visual Mockups
Feedback
Reflection
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INSTRUCTIONS
Figure 1.0 Module Information Booklet (PDF)
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PROJECT
Project 2 - Packaging Design Analysis
Duration: 4 Weeks
Weight: 30%
Submission: Digital Submission + Group Presentation
Overview
Take the brand and packaging identity you established in Project 2 and bring it to life in the retail world. Your goal is to design a cohesive "merch drop" collection consisting of FIVE (5) distinct items and pitch the concept to the class.
The 5 Required Items
Your collection must include the following:
- One (1) POP (Point-of-Purchase) Display: A freestanding or countertop display designed to hold or showcase your product in a retail environment.
- Four (4) Merchandise Items: Original branded goods (e.g., apparel, tote bags, tumblers, limited edition collectibles, stationery) that specifically appeal to your target audience.
Phase 1: Research & Concepts
Analyze your Project 2 brand values and packaging aesthetics.
Develop 5 concepts that feel like a natural extension of the brand.
Goal: Ensure the items are things your target audience would actually buy.
Phase 2: Design & Mock-ups
Design the graphics and structural elements for all 5 items.
Create high-quality digital mock-ups. These should be realistic renders that look like professional product photography.
Ensure strict visual consistency (color palette, typography) with your Project 2 packaging.
Phase 3: Strategy & Presentation
Promotional Strategy: Outline specific channels (Social Media, Influencers, Events) and tactics you will use to launch the merchandise.
The Pitch: Prepare a slide deck presentation to "sell" your ideas. You will present your designs and strategy in Week 14*.
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RESEARCH
Each of us did our own headphones research, focusing on a couple
brands we thought were interesting. We also divided our focus onto
each member. The brands I chose were Marshalls, and Beats by Dr
Dre. I was focused on finding out about the styles of physical
packaging and how to keep ours interesting, and I felt these
brands had a good take on how to do so.
Marshalls incorporated a very classical cardboard style
packaging, feels cheap yet still comes off as premium and iconic.
A Marshall's guitar packaging concept also came up on Behance,
which I also felt was very visually interesting.
Figure 1.3 Marshall Headphone Design Box 1
Figure 1.4 Marshall Headphone Design Box 2
Figure 1.5 Marshall Headphone Design Box 3
Then came Beats packaging. They use a magnetic box, with
included accessories. This feels premium, yet still easy to
operate. I like their strong visual branding and use of colour
to emphasize the quality of the headphones.
SKETCHES
FINAL VISUAL DIRECTION
LOGO DIGITIZATION
DESIGN DRAFTS

DIE-LINES
Adam was working on the die-lines as I was designing the back of the
box. We had each decided to use his headphones for the measurements as
well as in our visuals (included our logo) so he was able to measure
them at home. This was some of his process:
FINAL DESIGN
DIE-LINES
VISUAL MOCKUP
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FEEDBACK
Week 8
REFLECTION
Experience: Project 2 was very experimental and intuitive. Classes helped to gain feedback, and it was important to not only observe real-life packaging examples but also look at ways to be creative, and rebrand a company to serve its audience. I found this project fun, it allowed me to explore different design styles. Our group worked well together, presenting a number of ideas to show sir.
Observations: Through observing industry standard boxes, the different topes of boxes, folds, we were able to decide on a magnetic box design for our headphones. I also observed headphone box designs, understanding what information needs to be placed and where.
Findings: Through my findings, I was able to gather different understandings of the kinds of boxes and placement in the market. I understood certain trends, how colour palettes should be limited, and what sort of aesthetic and colour that headphones company use, and how these attract the right audiences.
Experience: Project 2 was very experimental and intuitive. Classes helped to gain feedback, and it was important to not only observe real-life packaging examples but also look at ways to be creative, and rebrand a company to serve its audience. I found this project fun, it allowed me to explore different design styles. Our group worked well together, presenting a number of ideas to show sir.
Observations: Through observing industry standard boxes, the different topes of boxes, folds, we were able to decide on a magnetic box design for our headphones. I also observed headphone box designs, understanding what information needs to be placed and where.
Findings: Through my findings, I was able to gather different understandings of the kinds of boxes and placement in the market. I understood certain trends, how colour palettes should be limited, and what sort of aesthetic and colour that headphones company use, and how these attract the right audiences.






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